The Elden Ring Clip Demonstrates the Nonsensical Nature of Fall Damage at aoeah.com

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A strange video demonstrates that the fall damage system in Elden Ring is illogical, as a player unexpectedly passes away despite making a safe landing in the game

A strange video demonstrates that the fall damage system in Elden Ring is illogical, as a player unexpectedly passes away despite making a safe landing in the game. A peculiar clip from Elden Ring demonstrates that the game's fall damage system is completely illogical. Users of Elden Ring can expect to spend a significant amount of time exploring the game's expansive open world because it is packed with hidden content. In addition, players are allowed to travel on a mount known as Torrent, which enables them to move swiftly across vast regions and access areas that would otherwise be inaccessible. Because the world of Elden Ring has a significant amount of verticality, players need to exercise caution whenever they attempt to jump to a level below. Players can easily perish in Elden Ring if they misjudge the height of the fall, and the game isn't always consistent with the number of falls damage users take while jumping down. This makes it easy for players to die in Elden Ring. Now, an Elden Ring player has unexpectedly taken fall damage while travelling across the world, which demonstrates that this cheap Elden Ring gold system may need additional improvements in the future. A video of the player exploring the world while mounted on a horse in Elden Ring was uploaded to Reddit by a user who goes by the name Megardl.

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The video concludes with the player falling from a considerable height. The video shows the fan landing safely on a small surface that has an incline that leads to ground level. If the fan had jumped directly to the area below, they would have likely perished. However, the video shows the fan landing safely on the surface. Regard pushes onward, believing that they have successfully avoided taking fall damage in Elden Ring, Elden Ring runes for sale and as they progress toward their goal, they jump multiple times. On the other hand, the player mysteriously passes away at that precise moment, giving the impression that they sustained full fall damage after jumping directly from the area directly above.

Some users in the comments section offer a plausible justification for these occurrences by asserting that Elden Ring stops tallying fall damage as soon as players come to a stop playing the game. Therefore, in terms of proceeding forward with repeated jumps, the cheap Elden Ring gold system of Elden Ring counted it as a fall from an extremely great height. One player notes that the game never registered them as having made a safe landing, which may help to explain this unexpected loss of life. Other fans of the Elden Ring claim that simply pausing between each landing will cause the game to recognize it as a safe fall, thereby preventing any damage that would have otherwise been taken by the player. Some players also go into detail regarding how fall damage is calculated in Elden Ring, and it appears that players can survive any fall as long as it is under 20 meters in distance. On the other hand, there are a few players who have the same problem as Megardl, namely that they do not comprehend how the fall damage system in Elden Ring operates.

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